Tortles
The Tortles, like their long time friends the Loxodons are slow moving and wise, however young Tortles crave adventure and new experiences, they travel to all ends of the known land attempting to discover what they can. Tortles enjoy challenging others, so they can test their skills, though always in a friendly manner.
The Tortles live on Aporthitos Island and the coasts surround, their homes and buildings are made of many materials, from wood to stone and adamantine and even bone, for they love trying out new things to see what works. Their cities often have both on above water and underwater sections to them.
The main threat to the tortles when on their adventures comes from the Charcharions who are superior hunters in the water and who love the taste of tortle.
At home however the Charcharions rarely bother them, as the Tortle home is too well protected from see, here instead it is the rabble of Chitine that inhabit the nearby forests that pose the greatest threat.
Male and Female Names: Baka, Damu, Gar. Gura, Ini, Jappa, Kinlek, Krull, Lim, Lop, Nortle, Nulka, Olo, Ploqwat, Quee, Queg, Jappa, Kinlek, Krull, Lim, Lop, Nortle, Nulka, Olo, Ploqwat, Quee, Quott, Sunny, Tibor, Ubo, Uhok, Wabu, Xelbuk, Xopa, Yog
Tortle Traits
Ability Score Increase. Your Strength score increases by 2, and your Wisdom score increases by 1.
Age. Young tortles crawl for a few weeks after birth before learning to walk on two legs. They reach adulthood by the age of 15 and live an average of 50 years.
Alignment. Tortles tend to lead orderly, ritualistic lives. They develop customs and routines, becoming more set in their ways as they age. Most are lawful good. A few can be selfish and greedy, tending more toward evil, but it's unusual for a tortle to shuck off order in favor of chaos.
Size. Tortle adults stand 5 to 6 feet tall and average 450 pounds. THeir shells account for roughly one-third of their weight. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Languages. Aquan and Common
Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Hold Breath. You can hold your breath for up to 1 hour at a time. Tortles aren't natural swimmers, but they can remain underwater for some time before needing to come up for air.
Natural Armor. Due to your shell and the shape of your body, you are ill-suited to wearing armor. Your shell provides ample protection, however; it gives you a base AC of 17 (your Dexterity modifier doesn't affect this number). You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield's bonus as normal.
Shell Defense. You can withdraw into your shell as an action. Until you emerge, you gain a +4 bonus to AC, and you have advantage on Strength and Constitution saving throws. While in your shell, you are prone, your speed is 0 and can't increase, you have disadvantage on Dexterity saving throws, you can't take reactions, and the only action you can take is a bonus action to emerge from your shell
Survival Instinct. Proficiency in the Survival skill.